In tandem with the announcement of their DesignWorks VR SDK, NVIDIA gave us a chance to try out some of the latest VR gears in the industry. Singapore was just the first stop as they trek around the world to spread VR gaming and their GameWorks VR SDK.
At the demo we were given a chance to try out both the Oculus Rift and HTC Vive. The Oculus has been well known in the VR industry since its introduction, and can be said to be a VR helmet or goggles bringing VR gaming into the confines of your room. The HTC Vive meanwhile gives users a full body experience where there are sensors placed in an area which can accurately track the helmet as you travel around the sensor area as you do your activities.
The experience with the Oculus Rift was a short but enjoyable experience, we had the opportunity to dive into a deep space battle in the game Eve: Valkyrie, a game reminiscent of Elite Dangerous. Being put into the cockpit of a fighter ship looking around with the Oculus Rift we could have as much vision of the entire cockpit and space as we could have turned our heads. We literally felt like we were part of a space dogfight with ships and lasers flying back and forth.
Next there was the HTC Vive which was definitely an experience we won’t easily forget. We were able to stand aboard the deck of a sunken ship and watch as fishes swam past and a large whale passing by, and coming close enough that you felt like you could touch it, it was felt very realistic. The tracking was spot on as we walked around the area given and the tracking and response from the controllers were fluid and seamless. Taking off the headsets of either the Oculus Rift or HTC Vive, you will definitely feel like you just woke up from a dream or returned to your own world.
But when it comes to VR gaming it is not well known to non-enthusiasts that VR gaming is 7 times more demanding than regular PC gaming. You will need a powerful graphics card if you want to have a smooth and fuller experience when it comes to VR gaming. In light of that, NVIDIA has the GameWorks VR SDK to improve your experience. Using an innovative multi-res rendering technology, major improvement in performance can be achieved without impacting visual quality. Also another interesting feature was Context Priority, which cuts latency and quickly adjusts images as gamers move their heads, without the need to re-render new frames.